Owner Jaedmo 780 Posted November 6, 2021 Owner Share Posted November 6, 2021 [+] General Changes - Made Shadowy egg from Elite Dungeons 3 tradeable - Added a dig delay to Strykewyrms (3 seconds) to ensure they don't get stuck after being awoken (stomped on) - Added Potion batches and handled them with Achievements and Skilling contracts (they will count as 5 potions when made) - Buffed the droprate of Shadow spikes and Terrasaur maul pieces from Raksha - Added all NPC/Player option settings so you can now enable left click only, right click only, hidden etc. - Handled all chat settings properly for both Legacy and Rs3 styles - Added Stronghold of Security dungeon fully - Voting on 2 or more sites will now give you 2x Double experience tomes (30m) which can be redeemed at any time to grant 30 minutes of Double experience - Replaced the Firemaking random event with a humanoid npc, like other random events it will now grant experience exclusively - Lowered the amount of Agility pyramid completions required from 8-15 to 5-10 for Contracts - Lowered the amount of Skilling contracts required to reach the next multiplier from 50 to 30 - Buffed coin drops from RDT, this will buff Seren spirits from 250 - 500 to 25,000 - 50,000 - Added Superior Fremennik armour creation, you can now use a Fremennik equipment patch on any Spined, Rock-shell or Skeletal piece to upgrade it to a degradeable T65 power armour - Added Portable Fairy ring from Invention, you can now teleport to Fairy rings on the move! - Added Scan clues pulsing indicator (the green circles) - Added Celtic knots to Elite clue scrolls, they will appear more commonly than the Sliding puzzles (I advise downloading Alt1 and using that) - When upgrading a mattock in your toolbelt it will now remove your old one to your inventory - Globetrotter outfit pieces now has tooltips - Added news for receiving Orlando smith's hat from Clue scrolls [+] Ancient Summoning - You can unlock Ancient Summoning immediately, but to do so you'll require the following materials which, for Ironmen, will require 58 Archaeology. - To begin, make some Binding contracts requiring the following materials: - With the Binding contracts in your inventory, you then go and kill one of the following creatures: Hellhound (45), Waterfiend (50), Blood reaver (73), Gargoyle (75), Abyssal demon (85), Kal'gerion demon (90), Ripper demon (96). Each of which requiring a Summoning level, you will receive experience and the familiar pouch will be put in your inventory. - You can now summon the familiar! - All of the familiars have passive effects and scroll effects detailed below: Passive effect: Absorbs 10% of any damage dealt to you by taking the hit itself Active effect: Heals for 10% of its max health Passive effect: Grants a 5% chance while training Mining, Fishing, Woodcutting, Divination or Archaeology to duplicate the resource and store it inside the Waterfiend at a maximum of 20 items Active effect: Teleports all items stored within the familiar's inventory to your bank Passive effect: Deals 25% of your healing done as damage to its target Active effect: Transfers 10% of the familiar's max health to you Passive effect: Grants an invisible +12 Mining level boost Active effect: Your next Mining swing will deal 50% more damage Passive effect: The summoning familiar will automatically teleport to the target and deal damage when it teleports Active effect: Bind and Teleblock the target for 9.6 seconds Passive effect: Summons this beefy fucker Active effect: Will temporarily provide the player, familiar and nearby other players with a +5% crit stike buff for 15 seconds Passive effect: Deal more damage to the target according to how much health missing it has Active effect: Replicates the Ripper demon's 'jump' attack dealing 200-320% of its max hit in damage - All of these active effects require the Familiar scrolls, which will require sacrificing the pouches! - Hope you enjoy, this should spice up some late game pvm! [+] Sunken Pyramid (Player Owner Slayer Dungeons) - You can get to the Sunken pyramid through the Skilling teleports > Slayer interface - The Sunken pyramid acts as a personal Slayer dungeon, allowing you to customise 3 rooms to your preferred creatures - You can begin by entering the Sunken pyramid lobby to talk to Faiza who will give you some Ushabti and a Slayer codex to track your souls gained - Any of the talk options on Faiza will help explain more if you find it confusing! - When killing a monster you will have the chance to capture it's soul (provided you have an Ushabti (empty) in your inventory) which will show like so: - When receiving an Ushabti you can take it back to the room with Faiza, you add it to the Chest of souls: - Which will grant you Slayer experience and also unlock that creature on your Slayer Codex - Now you can use that monster to fill your Dungeon, collect more Ushabti with that monster soul and then go into your PSD and use it on an empty spot! - Once you've filled up a room you can enter your dungeon as usual and fight the monsters there with ease! - Find more extensive detail here: https://runescape.wiki/w/Sunken_Pyramid [+] Rare Mystery Box Rotation - Cosmetic items have rotated! Firstly, Red, Green and Blue Halloween masks have had their rate 5x'd until the next rotation! - The following items have been added to the Rare Mystery Boxes: Starfire Virus Cosmic Fire - The rotation following this will be moving on from hats... We will be recolouring full outfits.. Stay tuned! [+] Bug Fixes - Fixed Raksha not being attackable while using melee - Fixed the message for Vote parties stating the wrong amount of books given - Fixed Skilling contracts not giving Treasure hunter keys to ironmen accounts after completing 100 contracts in a row - Fixed a problem with the Fairy rings nulling keyboard shortcuts until you relog - Fixed dungeoneering make-x actions incorrectly checking for the level not taking into account boosts - Fixed shortcut near Sinclair mansion - Fixed Uzi's perk shop awarding you the incorrect amount of Donor total when buying multiple items - Fixed Ushabti buy amounts from Slayer rewards - Fixed a problem with Inventory space checking for some Slayer rewards - Fixed Ring of dueling turning into a single coin when it runs out of charges - Fixed a problem with Wisdom aura not unlocking the custom versions automatically - Fixed a problem with shield cosmetics not being overrided - Fixed a problem with Elite dungeon bosses not counting as reaper kills while duo/trioing - Fixed Tool leprechaun options being reversed - Fixed a problem in Sophanem dungeon causing the NPCs to stop aggroing you - Fixed a problem causing Treasure trails hint arrows not appearing on the ground - Fixed Globetrotter outfit effects Keep up to date on Ataraxia 2 through our Discord: https://discord.gg/yuKh6Qt/ 1 Quote Link to post Share on other sites
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