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Ataraxia Updates #47 - 8th May 2020


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Ataraxia Updates #47

- Bug Fixes
- Telos rebalanced
- Slayer task increases
- Content Edits

 

 

[+] General Changes


- Removed the secret Herblore secondary shop from Varrock
- All Slayer task kill numbers have been adjusted to match RS3, this is to stop "Farming" tasks & actually allows people to get proper experience
- Skilling contracts have been an issue for a while, the 'meta' for skilling shouldn't be focused on one piece of content for every skill. Skilling contract experience reward has been greatly reduced, the item rewards are untouched, they are still beneficial to do, but it's still viable to just focus one skill at a time
- All Juju potions now appear on the potion timers
- Edited new player starting message
- Araxxor Killcount has been added
- Respawn rates of Rorarius has been halved (30s instead of 60s)
- Decimation special attack has been added
- You can now Fill/empty your coal bag while in the Bank interface
- Imbuing rings through the Slayer shop now costs 125 points rather than 300
- Mizuyari now works vs Corporeal beast
- Magic experience has been increased, it is now on par with Melee and Ranged
- Rock crabs and Yak health has been increased, this should make earlier training easier
- GIM in-game announcements have temporarily been disabled, this is to help locate the issue with lagging
- Bandos body, chaps & ancient chaps have been fixed for Collection log/Elite clues
- Souls ornament kit & Reaper ornament kit have been added to Elite clues (oops), rate is equal to Ice/Blood dye
- Ice dye and Blood dye rates have been reduced to be less than Barrows, 3a and Shadow
- Vampyrism Auras have been nerfed, they now provide: 2%/4%/6%/8% healing compared to 5%/7.5%/10%/12.5% they were too overtuned and resulted in "easy" pvm
- Vampyrism Auras have been buffed for player with Overclocked, there will now be no cooldown provided you have the perk
- Telos RS3 stats have been increased, he will now deal more damage and take less to Melee/Range sources (trial period)
- Gaius has been added to Burthorpe for Clue scrolls
- Omnipotence items are now untradeable
- Damage modifier globally reduced by 12.5%, this is a trial to see how it fares with current health bonuses.

 

[+] Bug Fixes
 

- Fixed multiple errors in the Server console, these are things we can't really track until it happens, heaps of them have been fixed
- Super Saradomin brews no longer make your stats decline past 90 if you have the Overloaded pet perk
- Hopefully fixed the In-game sync icon issues
- Chaos elemental now properly gives Boss points to GIM players
- Tokhaar-ket-dill's armour can now be penetrated by a toolbelted Crystal pickaxe
- You can now properly use every nail in Construction opposed to just Steel
- When sending an item to the bank from GE, it will now update your Bank properly
- Dwarf traders now move, preventing autoclicking
- Polypore dungeon vines will no longer put you in an unmovable area
- You can no longer use ;;eviltree in any circumstance
- Scroll of cleansing now works properly
- Nimble gloves/boots now give 1% bonus Agility xp per piece
- Telos now properly loads his RS3 stats
- Random NPCs appearing in instances has had a potential fix, can only really know on the live server
- Fixed a crash when Disassembling random items such as Crystal

 

Most of last month was hotfixes for the NXT release, we're finally getting on top of most of it.

What's to come?

Boss/Monster Interface to match Skilling Panel
RS3 Skilling interfaces
Boss Reworks
New Home Area
LMS Rework/Re-release

 

 

Credits:
Xenthium, Armark1ng, JTlrBrad, Shnek & Jaedmo

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Random NPCs appearing in instances has had a potential fix, can only really know on the live server

This, vamp, and SGB nerf at p5. They're all good but these were essential. Nerfing contract xp 66% debatable. Right direction though, ty for updates.

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Just now, Idle said:

Random NPCs appearing in instances has had a potential fix, can only really know on the live server

This, vamp, and SGB nerf at p5. They're all good but these were essential. Nerfing contract xp 66% debatable. Right direction though, ty for updates.

We wanted to step away from the requirement of doing Contracts to be efficient, they're still much better than actually just Skilling, and the item rewards themselves are enough. The experience is a bonus. But all of this was discussed in Community feedbacks, we don't nerf anything anymore without "clearance"

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