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Hsr

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Posts posted by Hsr

  1. If you disagree with any of these perk suggestions, do some testing and show me the results.

    ALL PERKS MADE IN ANCIENT GIZMOS UNLOCKED VIA BLUEPRINTS:

    Common Materials Uncommon Materials Rare Materials Ancient Materials Custom Perk(Explained below)

    2h Weapon slots 1 and 2: Meta is L4r1(35.57%)**/As4e2(18.21%)** or L4e2(11.19%)**/As4r1(34.29%)**
    Lunging 4 + either Ruthless 1 or Equilibrium 2 (6x Avernic components + 3x Timeworn components)
    Aftershock 4 + either Ruthless 1 or
    Equilibrium 2 (6x Ilujankan components + 3x Timeworn components)
    Precise 6 + Equilibrium 2(0.97%)**(4x Amadyl components + 5x Precise components)

    Armor slot 1: Biting 4 + Something
    Biting 4
    (100%)**(8x Noxious components)
        Biting 3
    (11.73% for Biting3+cautious, 1.751% chance for just Biting3)**(9x Direct components)
    Biting 4+Undead Slayer
    (44.63%)**(7x Noxious components 1x Undead component + 1x Living component)
        Biting 2+Undead Slayer
    (83.86%)**(7x Direct components+ 1x Undead component + 1x Living component)
    Biting 4+Dragon Slayer(
    51%)**(7x Noxious components + 2x Dragonfire components)
        Biting 2-3+Dragon Slayer
    (96.90% for B2DS/0.02% for B3DS)**(7x Direct components + 2x Dragonfire Components)
        Biting 2+Dragon Slayer
    (19.93%)**(5x Direct components + 4x Enhancing components)
    Biting 4+Demon Slayer
    (51%)**(7x Noxious components + 2x Third-age components)
    Biting 4+Mobile(30.04%)**(7x Noxious components + 1x Dextrous component + 1x Subtle component)
        Biting 2-3+
    Mobile(51.14% for B2M/ 0.01% for B3M)**(7x Direct components + 2x Subtle components)
    Biting 4+Genocidal(45.17%)**(7x Noxious components + 2x Bandos components)
        Biting 2-3+Genocidal
    (94.07% for B2G/0.02% for B3G)**(7x Direct components + 2x Bandos components)
    ______________________________
    Armor slot 2: Cracking 4 + something
    Crackling 4
    (29.30%)**(7x Explosive components)
    Crackling 3-4
    (22.29%)**(8x Vintage components)
    Crackling 4
    (43.36%)**(4x Vintage components + 5x Explosive components)
    Crackling 4+
    Ultimatums 4(7.855%)**(8x Explosive components)
    Crackling 4+
    Mobile(27.23%)**(7x Explosive components + 1x Dextrous component + 1x Subtle component)
    ______________________________
    Armor slot 3: Clearheaded 4 + Something

    Clear headed 3-4(5.594% for CH3/ 3.006% for CH4)**(9x Variable components)
    Clear headed 2-4 + Reflexes*(CH2r 0.582%/CH3r 0.05%/CH4r 0.0006%)**(7x Variable components + 2x Harnessed components)
    Clear headed 2-4+ Reflexes*(CH2r 1.905%/CH3r 1.253%/CH4r0.008%)**(6x Variable components + 1x Stunning component + 1x Harnessed componens1x Dextrous component)
    _____________________________________________
    Armor slot 4: Meta under debate, Suggestions welcome.

    Lucky 6(100%)(8x Silent components)
    Lucky 3 + Preparation 2(67.63%)**(4x Silent components + 5x Harnessed components)
    Lucky 3 + Reflexes*(24.71%)**(4x Silent components + 5x Harnessed components)
    Preparation 4 + Reflexes*(61.20%)**(9x Harnessed components)
    Absorbative 4(99.99%)(8x Fungal components)

    *Reflexes only if casting vengeance*

    **Percentages calculated via rs3 ancient gizmo calculator at level 120 invention**

    Aftershock: After dealing 5,000 damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies,

    Ruthless: Increases damage by 0.5% per rank for 20 seconds whenever an enemy is killed, stacking up to 5 times.

    Equilibrium: Increases minimum hit by 3% per rank and decreases maximum hit by 1% per rank. does not stack with Equilibrium aura; aura takes precedence.

    Biting: 2% chance per rank to critically hit opponents. 

    Undead Slayer: Deal 7% additional damage to undead.

    Dragon Slayer: Deal 7% additional damage to dragons.

    Demon Slayer: Deal 7% additional damage to demons.

    Genocidal: Deal up to +7% extra damage to your current slayer target proportional to progress through your current task.

    Crackling: Periodically zaps your combat target for 50% per rank of your weapon's damage

    Lucky: 0.5% chance per rank when hit that the damage dealt will be reduced to 1.

    Absorbative: 20% chance to reduce an attack by 5% per rank.

    Precise: Increases your minimum damage by 1.5% per rank of your maximum damage.

    Lunging: Defence is reduced by 15% and accuracy is increased by 1% per rank.

    Mobile: Reduces cooldown of Surge, Escape, and Barge by 50%

    Ultimatums: 5% chance per rank to reduce special attack cost by 50%. This does not stack with Impatient and Energizing.

    Clear Headed: 0.5% accuracy bonus per rank.

    Reflexes: Vengeance rebounds 150% of damage. 

    Preparation: Deflect curses reflect 3% more damage per rank.

    All Materials can be gained from Brooch of the Gods/Relics dropped in all 3 elite dungeons/the Scavenging perk
        To get scavenging 4 in either a weapon gizmo or armour gizmo use Precious components or Classic components

    Scavenging: 1% chance per rank to get an uncommon invention component as a drop from combat (with a 1% chance it will be a rare component)

    **To gain the most materials, augment your armour/weapons and level to 9 prior to disassembling**

    Avernic Components: Twin Fury items

    Ilujankan Components: Vindicta & Gorvek items

    Noxious Components: Noxious weapons

    Third-Age Components: Third-age Armour

    Bandos Components: Bandos items

    Armadyl Components: Armadyl items

    Explosive Components: Suspicious gunpowder(Temple of Aminishi) Hand Cannons(Chaos dwarf hand cannoneers)

    Harnessed Components: Relics/Scavenging/Brooch of the gods

    Silent Components: Upgraded bone blowpipe & blowpipe parts

    Direct Components: Pickaxes from Steven's shop(Or GE) or Mattocks from the shop in the archaeology guild

    Precise Components: Arrows, Daggers, Shieldbows, Shortbows, Spears, Swords, Wands

    Living Components: Logs, hides, seeds, food, herbs

    Enhancing Components: Slayer Rings(have to make them) or buy Unholy symbols from GE.

    Variable Components: Throw pure essence into an auto disassembler(build in the back of the invention guild)

    Stunning Components: Bolts from Ranged shop or Halberds from Melee shop(Buy Halberds from GE)

    Dextrous Components: Crossbows, Longswords, Maces, Shortbows, Swords(Buy green salamanders on GE)

    Precious Components: Slayer Rings(have to make them) or buy Unholy symbols from GE

    Vintage Components: Archaeology Materials or Restored Artifacts 

    Timeworn ComponentsArchaeology Materials or Restored Artifacts 

    Classic Components: Archaeology Materials or Restored Artifacts 

     

    • Like 2
  2. What is your time played?: 887 hours on main account
    Do you have a lot of free time to test?: yeah, 5-6 hours on weekdays and more on weekends
    What content are you looking forward to testing?: anything and everything
    How knowledgeable are you on late-game content, mostly bossing mechanics (Telos, Araxxor, The Magister, Nex: AOD)?: Did most of these bosses quite a bit on rs3 and also on the server so i would say i am fairly knowledgeable

Leading the NXT generation through 2021.

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