Jump to content
  • Server Status: Online
  • Who's Online   0 Members, 0 Anonymous, 47 Guests (See full list)

    There are no registered users currently online

Ataraxia Updates #13 - 18th June 2021


Recommended Posts

  • Owner

fmB5140.png

 

[+] General Changes

- You can now type * before your query in Dropcatcher to ignore all items containing that phrase
- You can now type !* before your query in Dropcatcher to ignore all unnoted items containing that phrase
- Pet drops KC announcement will now display total kc not just normal mode
- You can now take Dungeoneering cape into Dungeoneering when equipped
- You can now configure the Portable crafter/fletcher to edit the order of the options to suit what you are training
- You can now create Workbenches in the Workshop of your house
- Added Mystic staff shop to Zaff in Varrock, he'll sell the basic 4 Mystic staves which are upgradeable with the Elemental Impetus
- Added Elf warriors to Lletya, you can teleport to these using the Teleport Menu
- Removed old Home area objects from Lletya
- Removed Evil dust (vampyre dust) from Unlimited on the GE
- Made Banite ore tradeable
- The Pylons and the Roar activation will now post to the In-game notices Discord channel
- Made the Skilling master absolutely furious
- Added the Upgraded Gem bag from Dungeoneering, it can hold 60 of each type including Dragonstone (compared to 100 total excluding dragonstone)
- Made Devotion a basic ability
- Added Everlight digsite underwater excavation site
- Nerfed Kal'gerion demons max hit
- Increased the effectiveness of Protection prayers at the Magister
- Made the bonfire in Prifddinas have the right click option to cook
- You can now re-enter your nulled Legio instance without consuming an extra key by clicking Enter door
- Buffed the activation rate of Scavenging from 1% to 2% per rank
- Added a Slayer master upgrade suggestion for new players that have unlocked the next Slayer master
- The option to clear your task on Slayer masters will now display "free" if you have the perk
- Excalibur now has a 5 minute cooldown rather than using Special energy
- Added proper elite tectonic/sirenic armour creation with the Make-x interfaces
- Nerfed the Dwarf trader fail rate slightly, Sleight of Hand will now provide extra chance of success when pickpocketing
- Removed Prifddinas musician pieces when Thieving in Prifddinas
- Added the Super adrenaline potion effect (+30% adrenaline)
- Added more Tortoises to the Tree gnome area for farming shells
- Added a teleport to Gold rocks in the Skilling Panel
- Lowered the damage you take in the Rise of the Six escape
- Made Prifddinas thieving thieve as quickly as on RS3 (1 per tick (i think))
- Moved the DZ forge 1 step closer so you don't have to move to heat
- Added a force action stop when mining Seren stones for a prolonged amount of time
- Increased the amount you can mine per tick when mining divine locations
- You can no longer fail Harold's helmet combination
- Your session timer will no longer reset if you log in within 10 mins of logging out
- You can now track the time until your next reward in your noticeboard
- ED2 bank chest now requires 30 (20 with perk) Black stone dragon kc
- The workbench inside Player Owned Houses now works to make flatpacks
- You can now destroy your duplicate Silverhawk Boots for 150 silverhawk feathers
- When doing Divination with a Muspah, it will now store the memories and energy inside your Muspah before your inventory

 

[+] Personal Shops

- Hotly requested, Personal shops have been added, this basically means that certain shops around Ataraxia will be your own shop and the stock is subject to you.
- Made Magic shop/s personal and reduced/edited the stock
- Made Slayer shop/s personal and reduced/edited the stock, added Broad arrowheads/bolt tips
- Made Food and Potion shop/s personal and reduced/edited the stock
- Made Melee equipment shop/s personal and reduced/edited the stock
- Made Ranged equipment shop/s personal and reduced/edited the stock
- Added workbench to the Bronze donor shop and made it personal

 

 

[+] Skilling Contracts

- A big debate for a long time has been what to do with Skilling contracts and how we can make them beneficial but not 100% required if you want any chance of competing on the hiscores..
- I brainstormed some ideas with Krit (he did most of the thinking) as he has over 3K contracts done and we've come up with some changes that should make them less meta but still beneficial to do
- Replaced the Lamps in the Shops with Bonus XP Stars
- Skilling contract completions will no longer reward the player with EXP in the skill, it will now award Bonus XP
- Reduced the amount of bxp received from 50x to 15x (70% nerf)
- This decision was based on the fact that with the rewards as good as they are, we don't want to give contracts too many benefits, they give direction and allow players to escape the repetitiveness of regular Skilling by assigning them specific tasks
- With the change of xp to bxp, it allows players to still receive some sort of Skilling benefit, receiving BXP so the next task they do on that Skill is enhanced, alternatively, stacking BXP on skills and then training them normally
- Added Grenwall spikes, Stone spirits, Morchella mushrooms, Steel ingots and Water talismans to the reward possibilities
- Reduced the multiplier of exp/tickets you receive when completing lower streaks (5/10/25)
- Reduced the global rewards multiplier cap to 2x
- Increased the amount of Incandescent energy you can receive from 80-120 to 240-400 (base)
- Fletching contracts will now be "Fletch or String" rather than "Fletch x" or "String x", you can either Fletch or string and still complete the task
- Combined all Extreme potion Herblore contracts into "Make x extreme potions"
- Adjusted the amounts on Fishing/Cooking contracts so they corroborate more
- Removed Evil tree contracts from Woodcutting/Firemaking
- Reduced the amount of Logs needed to burn for higher level Firemaking contracts
- Reduced the amount of Logs needed to cut for lower level Woodcutting contracts, increased the amount for higher level
- Reduced the amount of potions needed to make for mid-high level Herblore contracts
- Reduced the amount of creatures needed to catch for low-level Hunter contracts
- Increased the amount of Runes needed to craft for Runecrafting contracts past Chaos runes
- Added Super-saradomin brew contract for Advanced only
- Added Cavefish to Fishing/Cooking contracts
- Prayer renewals are now Advanced only
- Added Magic/Elder shortbow tasks
- You can now do Construction contracts on Workbenches making Flatpacks or building in your house, whichever you'd prefer
- I know this is a big change to Contracts, and we're happy to revisit it if it turns out shit, but the rewards from Contracts should be much more focused compared to the experience. Making it BXP makes them still beneficial to do for rewards. Please let us know any feedback and don't immediately just say "contracts are dead" in-game :)

 

[+] Bug Fixes

- Fixed the dead red dragon clue scroll step
- Fixed the Draynor manor stairs for a clue scroll step
- Fixed Clue scroll steps with perk/donor rank not being correct, with the max rank and perk the step counts will now be: 1, 1, 1, 2, 2, with just the perk, 1, 1, 2, 3, 4
- Fixed an issue where Achievement group rewards (easy/med etc) will be deleted if you receive in Dung, they'll now go to bank
- Fixed burning food if you have the Cooking perk while in Dungeoneering
- Fixed Wall beasts walking around strangely
- Fixed an issue where you'd be unable to add your Hatchet to your toolbelt (it was going off arch level, not wc)
- Fixed Seedicide not working for certain pickpocket actions
- Fixed Fairy ring dials being wonky and buggy
- Fixed Pineapple fruit tree visually bugging when growing in a patch
- Fixed Crystal triskelion fragments not dropping
- Fixed the Evil tree interface being stuck when you leave
- Final attempt to fix the Void achievement not triggering properly
- Fixed Yanille invention workbenches not working
- Fixed Slayer master announcement typo (Is there slayer master)
- Fixed XP stars not counting in the collection log when received from Treasure Trails
- Fixed 500% enrage Telos achievement unlocking at 1% enrage
- Fixed 3 dupes relating to numerous different things
- Fixed partially folded alloy bar not progressing past a certain point
- Fixed familiars bob items not refreshing on dismiss/spawn/renew
- Fixed Wildywyrm locations saying 0, 1 instead of the actual location
- Fixed Lumber legend providing +30% exp instead of +15%
- Fixed Shooting star/Wildywyrm/Evil tree discord emojis
- Fixed familiar left click options for the Legacy interface
- Fixed Effigies being auto looted from the Sophanem chest even with 10+
- Fixed Wyvern spines not being usable with the Wyvern crossbow
- Fixed bank chest in eds checking group kc kills rather than total kc
- Fixed Dungeon entrance giving you a dungeon party if you already have an Elite dungeon party active
- Fixed Familiar autofire taking scrolls if you have the Favoured familiars perk
- Fixed Elder arrow shaft fletching

 

 

 

Keep up to date on Ataraxia 2 through our Discord: https://discord.gg/yuKh6Qt/

  • Like 4
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Leading the NXT generation through 2021.

Proudly partnered with RuneSuite

Copyright © 2021 Ataraxia. All rights reserved.
Runescape is property of Jagex Ltd. We are not affiliated with Jagex Ltd.

×
×
  • Create New...